Use a reaction to check peak CCU
Capture a team's cue to check concurrency without adding a manual reminder. Notis retrieves peak CCU from the island details in Slack.
Trigger
Message Reaction Added
Triggered when a reaction is added to a message in Slack. Supports optional filtering by channel and emoji name.
Action
Get Island Peak CCU
Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
Why this helps
A launch metric follow-up is easy to forget when the team signals intent with a reaction and then moves on.
- Make a selected reaction a simple follow-up cue.
- Retrieve peak CCU using the island context in the message.
- Keep the answer in the automation's report channel.
Setup
Build it in a few focused steps.
- 1Connect Slack and Epic games to Notis once in the portal.
- 2Create an automation in the portal or ask Notis to check peak CCU after a selected Slack reaction.
- 3Give Notis one plain-language instruction to read the island code and interval in the reacted-to message and return peak CCU.
- 4Choose the Slack message reaction added trigger and a channel for run reports.
- 5Test with a real Slack message and the selected reaction.
Questions about this workflow
Does this work for any Slack reaction?
The trigger can be filtered by emoji name and channel, so choose the intended reaction during setup.
What does the message need?
Include the island code and the interval for the peak-CCU check.
When this happens · Trigger
Do this · Action
Supported Triggers and Actions
Notis builds workflows that link Slack to Epic games. A trigger fires from one place; an action lands in another.
Slack triggers
Epic games actions
Recurring trigger
Notis starts this workflow on a schedule, such as daily, weekly, or during business hours.
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Webhook trigger
Notis starts this workflow when an external tool or custom backend sends an HTTP request.
Get Island Metadata
Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
New Channel Created Trigger
Triggered when a new channel is created in Slack.
Get Island Average Minutes per Player
Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
Channel Message Received
Triggered when a message is posted in a Slack channel (public, private, or multi-party IM). Does NOT match direct messages.
Get Island Favorites Metrics
Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
Direct Message Received
Triggered when a new direct message (DM) is sent to a user in Slack. Catches all DMs across all DM channels.
Get Island Metrics by Interval
Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
Message Reaction Added
Triggered when a reaction is added to a message in Slack. Supports optional filtering by channel and emoji name.
Get Island Minutes Played
Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
Message Reaction Removed
Triggered when a reaction is removed from a message in Slack. Supports optional filtering by channel and emoji name.
Get Island Peak CCU
Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
Reaction Added Trigger
DEPRECATED: use `SLACK_MESSAGE_REACTION_ADDED` instead. Triggered when a reaction is added to a message in Slack.
Get Island Plays
Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
Connect any two apps with Notis in the middle.
Slack and Epic games, or any other combination from 1,000+ integrations.
When this happens · Trigger
Do this · Action
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