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Review Fortnite island retention from project updates

Bring retention checks into project reporting by retrieving day-over-day metrics for the island named in an update.

Trigger

Project Update Posted

Fires when a project status update is posted on the Linear project's Updates tab. Covers projects in both public and private teams — polls with the connected user's token.

Action

Get Island Retention

Tool to retrieve day-over-day retention metrics for a Fortnite island. Use when analyzing retention performance by day (only supported for day interval).

Why this helps

Project updates can call for retention context, but checking a separate analytics surface interrupts the reporting flow.

  • Fetch retention metrics for a supplied island code.
  • Keep the lookup anchored to a project status update.
  • Call out that this action supports day interval retention only.

Setup

Build it in a few focused steps.

  • 1Connect Linear and Epic Games once in the Notis portal.
  • 2Create an automation in Automations, New Automation, and give it a name and prompt.
  • 3In one instruction, ask Notis to extract the island code from a project update, fetch day-over-day retention, and report if the code is missing.
  • 4Pick the Linear Project Update Posted trigger and choose where run reports should go.
  • 5Test with one real project update that includes a Fortnite island code.

Questions about this workflow

Which interval should the request use?

The retention action supports the day interval only. The automation should use that interval and explain the limitation in its report.

What if the project update has no island code?

Notis cannot run the lookup without a code. Ask it to report the missing input so the team can add the code to an update.

When this happens · Trigger

Do this · Action

Supported Triggers and Actions

Notis builds workflows that link Linear to Epic games. A trigger fires from one place; an action lands in another.

Linear triggers

Epic games actions

Recurring trigger

Notis starts this workflow on a schedule, such as daily, weekly, or during business hours.

TriggerScheduled

Delete Preset Metadata Key

Tool to delete a metadata key-value pair associated with a Remote Control Preset. Use after confirming you have the correct preset name and metadata key.

ActionInstant

Webhook trigger

Notis starts this workflow when an external tool or custom backend sends an HTTP request.

TriggerInstant

Get Island Metadata

Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.

ActionInstant

Comment Received Trigger

Triggered when a comment is received.

TriggerInstant

Get Island Average Minutes per Player

Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.

ActionInstant

Issue Created Trigger

Triggered when a new issue is created.

TriggerInstant

Get Island Favorites Metrics

Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.

ActionInstant

Issue Updated Trigger

Triggered when an issue is updated. For example labels are changed, issue status is changed, etc.

TriggerInstant

Get Island Metrics by Interval

Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.

ActionInstant

Private Team Comment Created

Fires when a new comment is posted on an issue in a private Linear team (polled with the connected user's token).

TriggerPolling

Get Island Minutes Played

Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.

ActionInstant

Private Team Issue Created

Fires when a new issue appears in a private Linear team (polled with the connected user's token).

TriggerPolling

Get Island Peak CCU

Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.

ActionInstant

Private Team Issue Properties Updated

Fires when properties on an issue change in a private Linear team (polled with the connected user's token).

TriggerPolling

Get Island Plays

Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.

ActionInstant

Connect any two apps with Notis in the middle.

Linear and Epic games, or any other combination from 1,000+ integrations.

When this happens · Trigger

Do this · Action

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