Capture Fortnite island favorites for new projects
Start a project with a clear popularity snapshot by checking how often its island was favorited over the stated interval.
Trigger
Project Created
Fires when a new Linear project is created. Covers projects in both public and private teams — polls with the connected user's token, so visibility matches what the connected user can see in Linear.
Action
Get Island Favorites Metrics
Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
Why this helps
A new project can begin without a useful audience signal, leaving someone to chase down a baseline separately.
- Fetch favorites for a supplied island and interval.
- Give project kickoff discussions a concrete popularity signal.
- Make absent codes or time windows explicit in the run report.
Setup
Build it in a few focused steps.
- 1Connect Linear and Epic Games once in the Notis portal.
- 2Create an automation in Automations, New Automation, and give it a name and prompt.
- 3In one instruction, ask Notis to read the island code and interval from the new project context, fetch favorites, and summarize the result.
- 4Pick the Linear Project Created trigger and choose where run reports should go.
- 5Test with one real project that includes an island code and requested interval.
Questions about this workflow
Does the project-created trigger guarantee an island code is present?
No. Include the island code and interval in the project information Notis can access, and have the automation report missing inputs.
Does this track favorites continuously?
It runs when the project is created. The action fetches a count over the requested interval; ongoing monitoring would need a separately scheduled workflow.
When this happens · Trigger
Do this · Action
Supported Triggers and Actions
Notis builds workflows that link Linear to Epic games. A trigger fires from one place; an action lands in another.
Linear triggers
Epic games actions
Recurring trigger
Notis starts this workflow on a schedule, such as daily, weekly, or during business hours.
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Webhook trigger
Notis starts this workflow when an external tool or custom backend sends an HTTP request.
Get Island Metadata
Tool to fetch metadata for a specific Fortnite island by its code. Use when you have an island code and need detailed island information.
Comment Received Trigger
Triggered when a comment is received.
Get Island Average Minutes per Player
Tool to retrieve average minutes per unique player for a given island code and interval. Use when you need daily or more granular (hour/minute) player engagement metrics. Hourly/minute intervals may not be available.
Issue Created Trigger
Triggered when a new issue is created.
Get Island Favorites Metrics
Tool to fetch how many times an island was added to favorites over a time interval. Use when analyzing island popularity trends.
Issue Updated Trigger
Triggered when an issue is updated. For example labels are changed, issue status is changed, etc.
Get Island Metrics by Interval
Tool to retrieve usage metrics for a Fortnite island aggregated by interval. Use when analyzing island usage over time buckets.
Private Team Comment Created
Fires when a new comment is posted on an issue in a private Linear team (polled with the connected user's token).
Get Island Minutes Played
Tool to retrieve total minutes played on an island during a given interval. Use after obtaining the island code to analyze player engagement metrics.
Private Team Issue Created
Fires when a new issue appears in a private Linear team (polled with the connected user's token).
Get Island Peak CCU
Tool to retrieve peak concurrent users for an island. Use when you need to monitor the highest concurrent users over a specific interval.
Private Team Issue Properties Updated
Fires when properties on an issue change in a private Linear team (polled with the connected user's token).
Get Island Plays
Tool to retrieve the number of plays (session starts) for a Fortnite island. Use when you need play metrics for a specific island and time interval.
Connect any two apps with Notis in the middle.
Linear and Epic games, or any other combination from 1,000+ integrations.
When this happens · Trigger
Do this · Action
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No card. Works with personal or business Epic games.